Ronan Mohapatra
UI/UX Design Engineer
Life has no final draft. Keep sketching.
A nature-first real estate developer near Bandipur. Their hand-drawn wildlife films were too heavy to play on a phone.
A pen fighting game. Press your pen, pull back, flick. Made for the back bench of every classroom.
Google Play · soonIRA Developers (Website, client work). Brief: A nature-first real estate developer near Bandipur. Their hand-drawn wildlife films were too heavy to play on a phone. Role: Design engineer at NKN Studio. I shaped the page flow and built the frontend; the drawings came from the client's artists. Outcome: Live at iradevelopers.com. The flowering-tree animation dropped from 7.9 MB to 2.1 MB, the home film from 50 MB to 14 MB.
Concourse (Kiosk, studio project). Brief: One self-service kiosk OS for every store in a mall, so shoppers learn it once and use it everywhere. Role: Research, information architecture, UI and prototyping. RV University studio project. Outcome: A complete Figma prototype, from field notes to final screens.
Touchline (Mobile app, case study). Brief: Youth football coaches run squads, sessions and match day out of notes apps and group chats. Role: Product and UI design, written up as a Behance case study. Outcome: A Behance case study with a working prototype.
NKN Studio (Website, our studio). Brief: Our own studio site had to show the work without making anyone wait for it. Role: Designed and built with the NKN Studio team. Outcome: Live at nknstudio.com.
ecodrop (Mobile app, concept). Brief: People want to recycle at home but don't know where things go or who will collect them. Role: UI/UX design. Outcome: A Figma prototype covering the whole loop, from finding a drop point to a tracked pickup.
Vektor (Website, event). Brief: RV University's design hackathon needed one page for the schedule, prizes and team sign-ups. Role: Designed and built it. Outcome: Live at vektordesignhackathon.vercel.app for the 25 Nov 2026 event.
Nexus (Streaming app, phone + iPad). Brief: Streaming apps make you scroll for ages before you actually watch something. Role: UI design for phone and iPad. Outcome: A Figma prototype across both form factors.
Socius (Brand identity). Brief: A college club rebranded into a third-space movement, built on one idea: a person dancing freely in the air. Role: Brand identity: logo system, pattern, merch and presentation boards. Outcome: Published as a Behance piece.
I design interfaces, then I build them. UI/UX student at RV University and design engineer at NKN Studio. Tools: Figma, Framer, React, Next.js, Three.js, Blender, Unity, Vercel.
Product & UI/UX design: Research, flows and high-fidelity screens in Figma, for apps, kiosks and dashboards people get on the first try.
Websites that ship: I build what I design in Next.js and React, and ship it on Vercel or Cloudflare. Fast on a cheap phone, not just my laptop.
Motion with meaning: Springs, scroll stories and hand-drawn animation rebuilt in code. Pages that feel alive and still load fast.
Brand, 3D & games: Marks with a story behind them, Blender models for the web, and a pen fighting game with my friends.
Shipped for IRA Developers (Real estate website), Almost Adult (Brand launch page), KUDLZ (Brand website), NanoPie (Coming-soon site), Race Cartel (Pitch site), RV University (Vektor hackathon site).